Arrange A heavily altered version of Muchi Muchi Pork!. Changes: The hitbox is visible. The lard shot doesn't require lard meter, and slows down enemy bullets it touches. Bombs turn bullets into gold medals instead of pigs.
There's a counter that fills as gold medals and pigs are collected. When the counter hits 10,, the player enters fever standby mode. In this mode, the lard shot causes bullets it touches to split into multiple smaller bullets.
The counter stays at 10, until the player is hit by a bullet or presses the bomb button. When one of these two things happens, fever mode is activated, causing all on-screen bullets to turn into gold medals, and the counter to start dropping. When it reaches 0, fever mode is deactivated. Getting hit before the counter has reached 0 makes it instantly jump to 0.
Changes: It is possible to activate a Rose Cracker before it's fully charged, but doing so will cause it to last shorter. It is possible to have up to three Rose Hips instead of two. Respawning is quicker. Enemy health is reduced. The rank increases at a slower pace. The rose cracker turns enemy lasers and bullets it touches into medals. Holding the rose cracker button releases a surge gun. This costs one rose hip. These are the words that appear in Japanese, of course on an advertisement for Muchi Muchi Pork!
The characters are designed by Kazuhiko Kawasaki , who is well known for illustrating rather plump, cutesy women. Her Lard attack is a single concentrated long range laser. Of course, the theme is really only something to attract players to the game itself. Muchi Muchi Pork! The scoring systems in Cave games typically rely on the interplay between two weapon types, usually a shot and a laser. In Muchi Muchi Pork! The laser is known as a Lard Beam, which can drains the Lard Meter and can be replenished by picking up pigs.
Pigs appear when enemies are shot, where they parachute to the ground, but other times they are innocently found grazing, waiting to be harvested. Enemies destroyed by the Lard Beam will drop score medals, and here is where the influence from other Raizing games come in. With every batch of enemies you destroy in a single lard attack, the point value of the medals go up, from all the way up to 10, If a medal falls off the screen, then the next batch will be at a tenth of the value.
Which is rather kind, considering in previous games, missing a medal would reset their value to the lowest. Like many other Cave games, simply letting up on the Lard attack button will suck in the medals like a vacuum, which might presumably make things too easy.
But other enemies will randomly drop medals which will not be automatically obtained unless you fire your standard shot, fire a lard shot, then let go.
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